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Flagship project

In development

올드테일: 킨들링

Explore the unknown.
Design your
own tactics.

Lead an expedition into the unfamiliar world of Old Tale Story. We are developing a game that connects exploration, discovery records, dice combat and the resources you bring home.

  • Dice deckbuilding
  • Turn-based strategy
  • Extraction

The project

One expedition.
A world of choices.

Study creatures and environments, gather resources and fill your expedition journal. Push deeper, or return with what you have found. Each choice shapes the next step of your expedition.

Core design

Exploration becomes strategy.

  1. Dice deckbuilding

    Build tactics by choosing dice faces and effects. The design connects materials gathered on expeditions with the ways you modify your dice.

  2. Extraction

    Return with your resources or take a greater risk for a bigger reward. This decision sits at the heart of our turn-based approach to extraction.

  3. Inventory strategy

    Limited cargo space means deciding what to carry and what to leave behind. Even the arrangement of resources becomes part of your expedition.

  4. Discovery records

    Your expedition journal is a way to connect with the world. We aim to make research and discovery part of progression and new possibilities.

The first flagship
of Old Tale Story.

We are developing 올드테일: 킨들링 with the aim of creating a world that grows through player choices.

Public project profile (Korean)